[Kde-games-devel] Move to git now?
Frederik Scharzer
schwarzer at kde.org
Tue Jan 31 12:48:07 UTC 2012
Am Dienstag, 31. Januar 2012, 11:20:00 schrieb Christian Krippendorf:
> On 31.01.2012 02:10, Parker Coates wrote:
> > On Mon, Jan 30, 2012 at 18:26, Kleag<kleag at free.fr> wrote:
Hi,
> I really don't think we are responsible for users internet speed or
> disk space. There are maybe also some people outside not having a
> computer, but want to help on source or documentation, now should
> we send out printed versions?
That's not really a valid comparison. For once because the connection
issue hits quite a percentage of KDE developers.
> >> For me, it would be around 20 or 30 minutes, but just for the
> >> first time I suppose.
> >
> > Another issue is that Git can't resume a clone if the connection
> > is interrupted midway. So big repos are a problem for those with
> > slow connections AND those with unstable connections.
>
> Here also, ... it is bad for those people getting an unstable
> connection. But come on, ... we can't stand still in technology
> just cause of some having a unstable connection....!!! Ask your
> provider then....
> I really don't want to be a bad guy but we don't come forward cause
> some people maybe will have a problem.... really sad. Maybe we are
> also loosing many contributors cause they want to help a bit, try
> to get the source and: "What? SVN? Come on... i'll do other
> things...".
You are missing the point. We do not discuss staying in SVN. We are
discussing "one huge repo" vs. "one repo per game".
> Don't want to blame svn but this is the RL. So let's go ahead and
> don't try to solve every little problem that maybe occurs for one
> or two people... we are not an aid agency. :-)
SVN is a totally valid tool to work with. Especially in real life.
Just because Git is the new pot of gold, does not mean, people
suddenly stop recognising SVN. But well, please do not warm up old Git
vs. SVN discussions. That's not the issue here.
Regards
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