[Kde-games-devel] KBreakout's QML port

Albert Astals Cid aacid at kde.org
Sat Dec 22 18:18:12 UTC 2012


El Dissabte, 22 de desembre de 2012, a les 19:33:56, Viranch Mehta va 
escriure:
> FYI - just merged the port to master a few minutes ago.

Is your blog in the planet? You might want to tell people to test the master 
branch a lot and report bugs as soon as possible. On another thought, are you 
the default bug assignee of kbreakout in bugs.kde.org ?

Cheers,
  Albert

> 
> On 22-Dec-2012, at 6:20 PM, Roney Gomes wrote:
> > On Sat, Dec 22, 2012 at 9:40 AM, Viranch Mehta <viranch.mehta at gmail.com> 
wrote:
> >> right now it's in the branch "viranch/qtquick" in kbreakout git repo. I'd
> >> simply merge the branch to master which will, yes, override the current
> >> implementation (which is kind of the whole point of doing the port :)> 
> > Oh, I see. :-)
> > 
> > Asked that because I thought this first -- I'm assuming it's the first
> > -- big work on a QML game would be more like a test, to see whether
> > it's good to start making some use of the language, whether the code
> > gets simpler etc.
> > 
> > I wonder whether there will be other games ported. Anyway, I'll give
> > your work a try. Thanks. :-)
> > 
> > --
> > Roney
> > _______________________________________________
> > kde-games-devel mailing list
> > kde-games-devel at kde.org
> > https://mail.kde.org/mailman/listinfo/kde-games-devel
> 
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