[Kde-games-devel] Review Request: Avoid a crash when knavalbattle receives a valid (but understood) xml message

Wolfgang Rohdewald wolfgang at rohdewald.de
Sun Dec 9 19:12:52 UTC 2012


On Sunday 09 December 2012 18:42:45 Albert Astals Cid wrote:
> > Albert Astals Cid wrote:
> >     Actually maybe it would make more sense not emmiting a null message from the protocol.cpp file instead of protecting from a null message in the networkentity.cpp slot? Anyway any of the two solutions work, commit the one you prefer 

client and server might not be updated at the same time.
So if you do both changes, updating either client or server would be sufficient

-- 
Wolfgang


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