[Kde-games-devel] Review Request: Fix crash due to calling GameView::gameOver inside GameView::startNewGame
Michael Reeves
reeves.87 at gmail.com
Sun Aug 19 00:36:55 UTC 2012
> On Aug. 18, 2012, 4:06 p.m., Albert Astals Cid wrote:
> > https://svn.reviewboard.kde.org/media/uploaded/files/2012/08/15/konquest-valgrind is empty?
Clicking cancel after repeatedly starting games in the above manner seems to trigger a crash as well. Not sure if these are related.
- Michael
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On Aug. 19, 2012, 12:36 a.m., Michael Reeves wrote:
>
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> This is an automatically generated e-mail. To reply, visit:
> http://svn.reviewboard.kde.org/r/7013/
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>
> (Updated Aug. 19, 2012, 12:36 a.m.)
>
>
> Review request for KDE Games.
>
>
> Description
> -------
>
> Attempt to fix crash due to null Map pointer. Prevents calling GameView::startNewGame or GameView::gameOver before GameView is fully ready the cause of my variant.
>
> Crash is reproducable as of revision 1311053 in the 4.9 branch. Did not test master.
>
>
> Diffs
> -----
>
> /branches/KDE/4.8/kdegames/konquest/gameview.h 1308596
> /branches/KDE/4.8/kdegames/konquest/gameview.cc 1308596
>
> Diff: http://svn.reviewboard.kde.org/r/7013/diff/
>
>
> Testing
> -------
>
> *Built konquest from 4.9 svn head.
> *Repeatly start new computer only game using only keyboard equivalants.
> *Unpatched code intermiently crashes with attatched stack trace.
> *Valgrind shows repeated invalid reads with the finally one leading to the crash. Relevant output is attatched.
> I am unable to reproduce this after patching the code.
>
>
> Thanks,
>
> Michael Reeves
>
>
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