[Kde-games-devel] Review Request: Support for QtQuick in libkdegames
David Edmundson
david at davidedmundson.co.uk
Thu Aug 9 22:50:42 UTC 2012
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I can see why you've done this, but for me this doesn't really work.
However - what I think we can do is make a wrapper round KGameRenderer and turn it into an QML ImageProvider, which may (I've not thought everything through) be a much nicer solution.
trunk/KDE/kdegames/libkdegames/declarativeimports/canvasitem.h
<http://svn.reviewboard.kde.org/r/7017/#comment13538>
If you tried inserting two KgDeclarativeViews in an app, this now breaks heavily.
In the context of KBattleship (for example) that would be a perfectly sensible looking thing to do.
However, given a QML creatable item needs to have a default constructor, I can see why you've done this.
trunk/KDE/kdegames/libkdegames/declarativeimports/corebindingsplugin.cpp
<http://svn.reviewboard.kde.org/r/7017/#comment13537>
You're making a proper QML plugin library (which is great!) but it's only usable when existing properties are already applied.
This defaults the point of it being a plugin/library.
You'd be better off running qmlRegisterType inside your KgDeclarativeView if you were doing it this way.
- David Edmundson
On Aug. 9, 2012, 9:42 p.m., Viranch Mehta wrote:
>
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> This is an automatically generated e-mail. To reply, visit:
> http://svn.reviewboard.kde.org/r/7017/
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>
> (Updated Aug. 9, 2012, 9:42 p.m.)
>
>
> Review request for KDE Games.
>
>
> Description
> -------
>
> This patch contains some new stuff for libkdegames mainly to support future porting of KDE games to QtQuick/QML. Post this patch, libkdeclarative becomes a dependency for libkdegames.
>
> There are two new things:
>
> 1. KgDeclarativeView:
> This is a QDeclarativeView with KDE-specific import paths for QML components configured and javascript functions bindings added (like i18n() methods) using the KDeclarative library. If the view is supplied with a KGameRenderer object, it is added to the underlying declarative engine so that it can be used by QML components built for use in QML ports.
>
> 2. CanvasItem QML component(the name of the component can be changed as per suggestions):
> This is a QML component that simply loads specified sprite pixmap from the theme provided by the KGameRenderer. The component uses the KGameRenderer instance from the engine (as set by the KgDeclarativeView) and loads the theme-specific sprite pixmap. The sprite retrieval is asynchronous and is done by using KGameRendererClient, this has potential for performance improvements.
>
> The documentation on how to use these is inline with the code.
>
> The kgdeclarativeview{.h,.cpp} are in libkdegames and the QML component is in declarativeimports/ directory.
>
>
> Diffs
> -----
>
> trunk/KDE/kdegames/libkdegames/CMakeLists.txt 1309184
> trunk/KDE/kdegames/libkdegames/declarativeimports/CMakeLists.txt PRE-CREATION
> trunk/KDE/kdegames/libkdegames/declarativeimports/canvasitem.h PRE-CREATION
> trunk/KDE/kdegames/libkdegames/declarativeimports/canvasitem.cpp PRE-CREATION
> trunk/KDE/kdegames/libkdegames/declarativeimports/corebindingsplugin.h PRE-CREATION
> trunk/KDE/kdegames/libkdegames/declarativeimports/corebindingsplugin.cpp PRE-CREATION
> trunk/KDE/kdegames/libkdegames/declarativeimports/qmldir PRE-CREATION
> trunk/KDE/kdegames/libkdegames/includes/CMakeLists.txt 1309184
> trunk/KDE/kdegames/libkdegames/includes/KgDeclarativeView PRE-CREATION
> trunk/KDE/kdegames/libkdegames/kgdeclarativeview.h PRE-CREATION
> trunk/KDE/kdegames/libkdegames/kgdeclarativeview.cpp PRE-CREATION
>
> Diff: http://svn.reviewboard.kde.org/r/7017/diff/
>
>
> Testing
> -------
>
> Tested with my the ongoing port of KBreakout, works as expected.
>
>
> Thanks,
>
> Viranch Mehta
>
>
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