[Kde-games-devel] Review Request: Support for QtQuick in libkdegames

Albert Astals Cid aacid at kde.org
Thu Aug 9 22:23:33 UTC 2012


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To be honest I'm not sure making all kdegames depend on kdeclarative is a good idea.

Maybe we can create a second lib for this? What do others think?


trunk/KDE/kdegames/libkdegames/CMakeLists.txt
<http://svn.reviewboard.kde.org/r/7017/#comment13533>

    this is not how you do dependencies, you do a regular find + macro_log_feature



trunk/KDE/kdegames/libkdegames/declarativeimports/canvasitem.h
<http://svn.reviewboard.kde.org/r/7017/#comment13536>

    If we are not installing this i'd call it canvasitem_p.h



trunk/KDE/kdegames/libkdegames/kgdeclarativeview.h
<http://svn.reviewboard.kde.org/r/7017/#comment13534>

    We are not adding this to 4.9.1, 4.10 material



trunk/KDE/kdegames/libkdegames/kgdeclarativeview.h
<http://svn.reviewboard.kde.org/r/7017/#comment13535>

    I'd declare a d-pointer for future expandability


- Albert Astals Cid


On Aug. 9, 2012, 9:42 p.m., Viranch Mehta wrote:
> 
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> http://svn.reviewboard.kde.org/r/7017/
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> 
> (Updated Aug. 9, 2012, 9:42 p.m.)
> 
> 
> Review request for KDE Games.
> 
> 
> Description
> -------
> 
> This patch contains some new stuff for libkdegames mainly to support future porting of KDE games to QtQuick/QML. Post this patch, libkdeclarative becomes a dependency for libkdegames.
> 
> There are two new things:
> 
> 1. KgDeclarativeView:
> This is a QDeclarativeView with KDE-specific import paths for QML components configured and javascript functions bindings added (like i18n() methods) using the KDeclarative library. If the view is supplied with a KGameRenderer object, it is added to the underlying declarative engine so that it can be used by QML components built for use in QML ports.
> 
> 2. CanvasItem QML component(the name of the component can be changed as per suggestions):
> This is a QML component that simply loads specified sprite pixmap from the theme provided by the KGameRenderer. The component uses the KGameRenderer instance from the engine (as set by the KgDeclarativeView) and loads the theme-specific sprite pixmap. The sprite retrieval is asynchronous and is done by using KGameRendererClient, this has potential for performance improvements.
> 
> The documentation on how to use these is inline with the code.
> 
> The kgdeclarativeview{.h,.cpp} are in libkdegames and the QML component is in declarativeimports/ directory.
> 
> 
> Diffs
> -----
> 
>   trunk/KDE/kdegames/libkdegames/CMakeLists.txt 1309184 
>   trunk/KDE/kdegames/libkdegames/declarativeimports/CMakeLists.txt PRE-CREATION 
>   trunk/KDE/kdegames/libkdegames/declarativeimports/canvasitem.h PRE-CREATION 
>   trunk/KDE/kdegames/libkdegames/declarativeimports/canvasitem.cpp PRE-CREATION 
>   trunk/KDE/kdegames/libkdegames/declarativeimports/corebindingsplugin.h PRE-CREATION 
>   trunk/KDE/kdegames/libkdegames/declarativeimports/corebindingsplugin.cpp PRE-CREATION 
>   trunk/KDE/kdegames/libkdegames/declarativeimports/qmldir PRE-CREATION 
>   trunk/KDE/kdegames/libkdegames/includes/CMakeLists.txt 1309184 
>   trunk/KDE/kdegames/libkdegames/includes/KgDeclarativeView PRE-CREATION 
>   trunk/KDE/kdegames/libkdegames/kgdeclarativeview.h PRE-CREATION 
>   trunk/KDE/kdegames/libkdegames/kgdeclarativeview.cpp PRE-CREATION 
> 
> Diff: http://svn.reviewboard.kde.org/r/7017/diff/
> 
> 
> Testing
> -------
> 
> Tested with my the ongoing port of KBreakout, works as expected.
> 
> 
> Thanks,
> 
> Viranch Mehta
> 
>

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