[Kde-games-devel] KgSound build problem
Ian Wadham
iandw.au at gmail.com
Fri Apr 20 07:18:46 UTC 2012
After svn update of kdegames I get build problems where CMake says
that my version of libsndfile is too old and that I need at least v 0.21.
In actual fact I have v 1.0.25.
I had a look at kdegames/libkdegames/CMakeLists.txt and added two
lines, just before "try_compile", to see what is happening:
if (SNDFILE_FOUND AND USE_OPENAL_SNDFILE)
message(STATUS "Checking libsndfile capabilities")
message(STATUS "SNDFILE_INCLUDE_DIR <" ${SNDFILE_INCLUDE_DIR} "> SNDFILE_INCLUDE_DIRS <" ${SNDFILE_INCLUDE_DIRS} ">")
message(STATUS "SNDFILE_LIBRARY <" ${SNDFILE_LIBRARY} "> SNDFILE_LIBRARIES <" ${SNDFILE_LIBRARIES} ">")
try_compile(SNDFILE_WORKS
${CMAKE_CURRENT_BINARY_DIR}/audio/check-libsndfile-capabilities
${CMAKE_CURRENT_SOURCE_DIR}/audio/check-libsndfile-capabilities.cpp)
Note the messages put out both singular and plural forms of the INCLUDE and LIBRARY
symbols. This is because both singular and plural forms occur later in the CMakeLists.txt
and I think there may have been a slip of the pen somewhere in there.
Attached is my CMake output. It appears (in that output) that the singular
SNDFILE_INCLUDE_DIR and the plural SNDFILE_LIBRARIES are correct and
the header and libraries are where I expect to find them. I am working on a
Macbook with libraries installed by Macports, as I have been doing from July
last year until today, without any problems.
Furthermore, my installed sndfile.h file contains the necessary OGG and VORBIS
enum values. The only other thing I can think of is that the compiler here does not like
int main()
{
//We need Ogg/Vorbis support. If sndfile.h is too old, these enum values
//will be missing and compiler errors will be generated.
(void) SF_FORMAT_OGG;
(void) SF_FORMAT_VORBIS;
return 0;
}
in libkdegames/audio/check-libsndfile-capabilities.cpp … "(void) <enum value>;"(?)
Any ideas? I'm stuck here, but am using -DUSE_OPENAL_SNDFILE=OFF to
work around the problem short-term.
Cheers, Ian W.
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