[Kde-games-devel] Review Request: make kolf compilable with microsoft visual C++
Wolfgang Rohdewald
wolfgang at rohdewald.de
Sun Mar 20 11:39:28 CET 2011
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This is an automatically generated e-mail. To reply, visit:
http://svn.reviewboard.kde.org/r/6621/
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Review request for kde-windows, KDE Games and Stefan Majewsky.
Summary
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this compiler does not know LLU for integer literals,
it expects ULL
g++ 4.4.5 also works with ULL - it treats them both
equal
it seems that ULL is more standard:
http://gcc.gnu.org/onlinedocs/gcc/Long-Long.html
http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1811.pdf
Diffs
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/trunk/KDE/kdegames/kolf/external/Box2D/Common/b2Math.h 1225313
Diff: http://svn.reviewboard.kde.org/r/6621/diff
Testing
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with g++ 4.4.5 LLU and ULL both do the same
#include <stdio.h>
main() {
long long unsigned int a=0x5fe6eb50c7aa19f9LLU;
long long unsigned int b=0x5fe6eb50c7aa19f9ULL;
printf("value a:%llx\n",a);
printf("value b:%llx\n",a);
}
Thanks,
Wolfgang
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