[Kde-games-devel] Re: KDE games strategy
Ian Wadham
iandw.au at gmail.com
Wed Jul 27 02:40:59 CEST 2011
On 27/07/2011, at 12:40 AM, Inge Wallin wrote:
> * Improve the AI's for the games that have one.
> This is where my own programming strength lies, and I think I can at least
> spice up KReversi, Bovo and KFourInLine. I would love to create games like
> Lines of Action and Amazons and it shouldn't be too difficult given that I
> already have AI's lying around for them, and creating new boards should be
> simple. But should I?
I don't know if this qualifies as an "AI" but something bad happened to the
puzzle generator in KSudoku a while back and now the puzzles are all too
easy, no matter what difficulty level you choose. It makes the game far too
easy for all but a raw beginner. There are bug reports on this and it
certainly needs attention. I had a quick look at it, but am having trouble
understanding the code ...
All the best, Ian W.
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