[Kde-games-devel] Re: KDE games strategy
Inge Wallin
inge at lysator.liu.se
Tue Jul 26 16:43:07 CEST 2011
On Tuesday, July 26, 2011 16:40:10 Inge Wallin wrote:
>
> I do have a few ideas to kick off the discussion:
>
> * Improve the AI's for the games that have one.
> This is where my own programming strength lies, and I think I can at least
> spice up KReversi, Bovo and KFourInLine. I would love to create games like
> Lines of Action and Amazons and it shouldn't be too difficult given that I
> already have AI's lying around for them, and creating new boards should be
> simple. But should I?
>
> * Improve network awareness
> This looks like a no-brainer, but yet it hasn't happened for a long time.
> Is it perhaps outside of the (unwritten) KDE Games strategy?
Oh, yeah, I forgot the one that was the actual reason for writing this mail:
* Improve the separation of engine and UI so that we can create new UI's for
smartphones, tablets and other form factors.
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