[Kde-games-devel] Re: Review Request: Port KLines to KGameRenderer

Frederik Schwarzer schwarzerf at gmail.com
Wed Apr 20 12:04:32 CEST 2011


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Ok, it applies, compiles and runs smoothly here.
I cannot judge KGameRenderer-wise, though, since I did not have a look at its API yet.
But with so many OKs, I think it's save to commit, no? :)

One word though. KDELibs coding style is not a requirement for code in the Games module. While I try to use it, some do not. So if a game is maintained by someone else, please ask them for their opinion on the style. And please try to avoid mixing actual code changes with style changes.

I do not know if this applies to KLines or if you already asked. I just meant this generally.

- Frederik


On April 20, 2011, 5 a.m., Lindsay Mathieson wrote:
> 
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> This is an automatically generated e-mail. To reply, visit:
> http://svn.reviewboard.kde.org/r/5399/
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> (Updated April 20, 2011, 5 a.m.)
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> 
> Review request for KDE Games.
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> Summary
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> Updates klines to use KGameRenderer and KGameRenderedItem in place of QSvgRenderer and QGraphicsPixmapItem
> Removes KPixmapCache usage
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> 
> Diffs
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>   /trunk/KDE/kdegames/klines/animator.cpp 1228557 
>   /trunk/KDE/kdegames/klines/ballitem.h 1228557 
>   /trunk/KDE/kdegames/klines/ballitem.cpp 1228557 
>   /trunk/KDE/kdegames/klines/klines.cpp 1228557 
>   /trunk/KDE/kdegames/klines/previewitem.cpp 1228557 
>   /trunk/KDE/kdegames/klines/renderer.h 1228557 
>   /trunk/KDE/kdegames/klines/renderer.cpp 1228557 
>   /trunk/KDE/kdegames/klines/scene.cpp 1228557 
> 
> Diff: http://svn.reviewboard.kde.org/r/5399/diff
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> 
> Testing
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> Playing game
> Changing themes
> Resizing game
> Comparison with original
> 
> 
> Thanks,
> 
> Lindsay
> 
>

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