[Kde-games-devel] Review Request: Hint in Kiriki

Luiz Romário Santana Rios luizromario at gmail.com
Tue Sep 14 05:14:06 CEST 2010



> On 2010-09-14 02:58:39, Parker Coates wrote:
> > /trunk/KDE/kdegames/kiriki/src/kiriki.cpp, line 213
> > <http://svn.reviewboard.kde.org/r/3793/diff/6/?file=31271#file31271line213>
> >
> >     Button labels typically capitalise each word, so this should be "Give Hint Anyway".

I personally don't like this style, but it's OK as long as it's a common KDE convention.


> On 2010-09-14 02:58:39, Parker Coates wrote:
> > /trunk/KDE/kdegames/kiriki/src/kiriki.cpp, lines 237-245
> > <http://svn.reviewboard.kde.org/r/3793/diff/6/?file=31271#file31271line237>
> >
> >     There's no need to create a whole new QItemSelectionModel here. We can just modify the existing selection. We can also take a shortcut and highlight the entire row with just a single index. I would suggest something like this:
> >     
> >     int row = scoreRows[ComputerScoring(m_scores -> currentPlayer())];
> >     QModelIndex mi = m_scores->index(row, 0);
> >     m_highlightedRowIndex  = mi.row();
> >     m_scoresWidget -> setItemDelegateForRow(m_highlightedRowIndex, m_delegateHighlighted);
> >     
> >     QItemSelectionModel::SelectionFlags flags = QItemSelectionModel::Clear
> >                                                 | QItemSelectionModel::Select
> >                                                 | QItemSelectionModel::Rows;
> >     m_scoresWidget->selectionModel()->select( QItemSelection(mi, mi), flags );

That way only an item, not the entire row, would be selected.


- Luiz Romário


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On 2010-07-15 16:13:54, Luiz Romário Santana Rios wrote:
> 
> -----------------------------------------------------------
> This is an automatically generated e-mail. To reply, visit:
> http://svn.reviewboard.kde.org/r/3793/
> -----------------------------------------------------------
> 
> (Updated 2010-07-15 16:13:54)
> 
> 
> Review request for KDE Games.
> 
> 
> Summary
> -------
> 
> This patch implements hint in Kiriki, using the computer itself to give it. Either some dice or a row are highlighted to give the hint.
> 
> 
> Diffs
> -----
> 
>   /trunk/KDE/kdegames/kiriki/src/diceswidget.h 1119312 
>   /trunk/KDE/kdegames/kiriki/src/diceswidget.cpp 1119312 
>   /trunk/KDE/kdegames/kiriki/src/kiriki.h 1119312 
>   /trunk/KDE/kdegames/kiriki/src/kiriki.cpp 1119312 
>   /trunk/KDE/kdegames/kiriki/src/lateralwidget.h 1119312 
>   /trunk/KDE/kdegames/kiriki/src/lateralwidget.cpp 1119312 
> 
> Diff: http://svn.reviewboard.kde.org/r/3793/diff
> 
> 
> Testing
> -------
> 
> 
> Thanks,
> 
> Luiz Romário
> 
>

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