[Kde-games-devel] Review Request: Port KNetWalk to use QGraphicsView and KGameRenderer
Parker Coates
parker.coates at kdemail.net
Tue Sep 14 05:07:33 CEST 2010
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Ship it!
Looks good to me.
- Parker
On 2010-09-11 14:45:36, Brian Croom wrote:
>
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> http://svn.reviewboard.kde.org/r/5238/
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>
> (Updated 2010-09-11 14:45:36)
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>
> Review request for KDE Games and Stefan Majewsky.
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>
> Summary
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> As KNetWalk's use of QWidget as its graphics stack was marked in red on the porting status wiki page, and because I wanted to see if I had acquired a good enough working understanding of the QGraphicsView framework to be able to accomplish it, I decided to attempt a full port of this game. I referred to the KMines source while restructuring the code, as it has various conceptually similar elements (a grid with square cells that are activated by the user during gameplay, etc.)
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> Doing this required some rather invasive changes to the GUI code. In addition to switching to QGraphicsView, this patch also:
> - Removes the distinction between mouse and keyboard input modes. They now work together nicely, as they should.
> - Adds the ability to pause the game, and hide the puzzle while it is paused.
> - Cleans up code in various places and removes a number of obsolete class members that I presume to have been vestiges from before the KDE port.
>
> My only disappointment is that switching to QGraphicsView did not get rid of the rendering artifacts that often appear when the cables are being rotated. Particularly on the cells with T-shaped cable junctions, white pixels often appear at the edge of the pixmap during the rotation animation. I would greatly appreciate any suggestions for how to avoid that happening.
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>
> Diffs
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> /trunk/KDE/kdegames/knetwalk/src/CMakeLists.txt 1173706
> /trunk/KDE/kdegames/knetwalk/src/abstractgrid.h 1173706
> /trunk/KDE/kdegames/knetwalk/src/abstractgrid.cpp 1173706
> /trunk/KDE/kdegames/knetwalk/src/cell.h 1173706
> /trunk/KDE/kdegames/knetwalk/src/cell.cpp 1173706
> /trunk/KDE/kdegames/knetwalk/src/fielditem.h PRE-CREATION
> /trunk/KDE/kdegames/knetwalk/src/fielditem.cpp PRE-CREATION
> /trunk/KDE/kdegames/knetwalk/src/globals.h 1173706
> /trunk/KDE/kdegames/knetwalk/src/knetwalk.kcfg 1173706
> /trunk/KDE/kdegames/knetwalk/src/knetwalkui.rc 1173706
> /trunk/KDE/kdegames/knetwalk/src/main.cpp 1173706
> /trunk/KDE/kdegames/knetwalk/src/mainwindow.h 1173706
> /trunk/KDE/kdegames/knetwalk/src/mainwindow.cpp 1173706
> /trunk/KDE/kdegames/knetwalk/src/renderer.h 1173706
> /trunk/KDE/kdegames/knetwalk/src/renderer.cpp 1173706
> /trunk/KDE/kdegames/knetwalk/src/scene.h PRE-CREATION
> /trunk/KDE/kdegames/knetwalk/src/scene.cpp PRE-CREATION
> /trunk/KDE/kdegames/knetwalk/src/view.h 1173706
> /trunk/KDE/kdegames/knetwalk/src/view.cpp PRE-CREATION
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> Diff: http://svn.reviewboard.kde.org/r/5238/diff
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>
> Testing
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> I have come to enjoy playing this game quite a lot, and have given it considerable testing. All the usual things seem to work well including resizing, theme changes, changing difficulty level, and pausing/resuming.
>
>
> Thanks,
>
> Brian
>
>
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