[Kde-games-devel] Introducing myself and about participating in the project 'New AI for KsirK '

Gaël (aka Kleag) kleag at free.fr
Thu Mar 18 22:10:06 CET 2010


Hello Shuvro,

On Wednesday 17 March 2010 12:09:22 shuvro sarker wrote:
> I am shuvro,a final year student of computer science and engineering in
> Bangladesh University of Engineering and Technology.
> I am interested about the project 'New AI for KsirK'.This is my first mail
> in the mailing list.
Welcome to KsirK and kdegames! 

> 
> I have keen interest in game and AI for a long time.And I have made simple
> games
> in C/C++,chess game in Java(no AI but with networking),FPS games with
> actionscript , Darkbasic game engine
> (Here some sort of AI was included but that was trivial).And I have studied
> about game AI of FPS and racing game and also about general purpose game
> AI. Recently I did some work with FPS games in Blender Game Engine.
> 
> It will be a pleasure for me if I get the chance of the development of the
> game 'KsirK'. Because personally I love strategy games.
> I have installed and played the game.And I think this game has the
> potential to be developed further.
Jesus (see his mail and my answer below) has already candidated to work on 
this GsoC project. So, I don't know if two students can work on the same 
project, in binom ? Or how the projects are affected is there is more than one 
candidate for them ?

Anybody have answers to these questions ?

Also, as I already stated, I will not be able to act as a mentor (having 
already 2 or 3 trainees, one PhD student, 2 kids and holidays to handle during 
the summer :-) ), so any student will have to find a mentor here in kdegames or 
elsewhere. I will still be able to transmit my knowledge about the game and to 
help with specific problems, but not to follow the project in a day to day 
basis.

So, welcome again and I hope you will also be able to work on KsirK this 
summer!

Regards,

Gaëll

My answer to Jesus Mager a few days ago:
> Hello Jesus,
> 
> I'm happy to see you volunteering to work on the ksirk AI! :-)
> 
> On Wednesday 10 March 2010 01:57:46 Jesus Mager wrote:
> > Hi developers!
> > 
> > My name is Jesús Mager, student of the UNAM Mexico and I'm interested
> > in participate in GSoC writing a new IA for Ksirk [1]. Do you have
> > more information about the needed improvements? It seems the IA cheats
> > (fixed?),
> 
> Yes, this is (presumably) fixed. It was a bug not a volunteer cheat :-)
> 
> > don't responses in some cases etc... [2] I really will
> > apresiate ideas about what the new IA should do (expectations?).
> 
> Some known problems are listed here:
> https://bugs.kde.org/show_bug.cgi?id=170777
> 
> But the main problems are that the current AI, taken from xfrisk (a C
> implementation) is not well integrated into the game, does not use formal
> game AI algorithms and is purely tactic with no stratefy: at each turns it
> chooses the action that will allow it to gain a country or a continent,
> with no idea how to win the whole game and with no idea of its current
> goal. Also, it does not try to guess the other players strategies.
> 
> So, the KsirK AI is a completely open problem that you'll have to rethink
> from the beginning.
> 
> Regards,
> 
> Gaël
> 
> > [1] http://community.kde.org/GSoC/2010/Ideas#Project:_New_AI_for_KsirK
> > [2] comments of http://games.kde.org/game.php?game=ksirk
> > 
> > best!
> > 
> > --
> > Jesus Mager
> > [www.h1n1-al.blogspot.com]
> > _______________________________________________
> > kde-games-devel mailing list
> > kde-games-devel at kde.org
> > https://mail.kde.org/mailman/listinfo/kde-games-devel
-- 
KsirK - a world domination strategy game 
http://techbase.kde.org/Projects/Games/Tactic_and_Strategy/KsirK

KGraphViewer - a GraphViz dot graphs viewer and editor based on a reusable 
part
http://extragear.kde.org/apps/kgraphviewer


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