[Kde-games-devel] kdegames' move to Git
Stefan Majewsky
kdemailinglists at bethselamin.de
Sat Jun 26 21:50:40 CEST 2010
[CC kde-scm-interest; please cross-post onto both lists where appropriate]
On Saturday 26 June 2010 17:50:14 Johannes Obermayr wrote:
> Johannes Obermayr proudly presents a nearly finished rule for the move to
> Git (http://pastie.org/1019984). ;-)
>
> Maintainers, please review especially lines 69 to 542 (history) an tell me
> sections which may need adaptions.
>
> It is building again (takes ~ 4.5 hours) and results will be able to review
> later on http://gitorious.org/jobermayr/kdegames (~ 500 to 550 MiB).
== Question 1 ==
First, a Git-related question, which kdegames devs may proabbly skip: The
proposed ruleset describes one monolithic kdegames repository. Is this what
has been agreed upon?
I remember discussions about repo structure, but I was not subscribed to scm-
interest in these days, so I did not follow the conversation closely. I could
not find any clear decision in the mailing list archives. If there is a
decision, it would be nice if you could guide me/us to it.
(Please, do not turn this thread into a discussion on this question as long as
it is cross-posted on kde-games-devel. Thanks.)
== Question 2 ==
Now for the "social" side of things: From what I see, nearly all active
kdegames developers (i.e. Parker, Wolfgang and me) are git-svn users already.
Because our module is also fairly inactive (at least compared to the big ones
like kdebase or kdevelop), it could be used as a "guinea pig" for moving a
whole module to Git, just like Amarok and Konversation were the first
applications moving to git.kde.org. Is such a testing ground needed, and if
yes, would everyone from the kdegames devs be okay with the move?
Greetings
Stefan#
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