[Kde-games-devel] GSoC ideas

Stefan Majewsky majewsky at gmx.net
Sun Feb 21 20:27:43 CET 2010


Am Sonntag, 21. Februar 2010 15:35:57 schrieb Lydia Pintscher:
> http://community.kde.org/GSoC/2010/Ideas has none or only one idea for
> your team so far. This is a bit sad as students are starting to look
> for projects and ideas already. Also we need this page to be filled
> for our org application. So please put your ideas there asap. If your
> team decides to not take part this year for some reason please also
> let me know too. Admins are around in #kde-git for questions.

Re-reading the discussion on this mailing list from about a month ago [1], it 
seems like we have decided that we do not have any good ideas. Parker Coates 
has summarized the situation quite well:

> Personally, I'm thinking that maybe KDEGames should pass on GSoC this year.
> It was great that we got so many slots last year, but as you [me] mentioned
> the overall outcome wasn't great. It might be wise to give this summer's
> slots to KDE subprojects that could better put them to use.
>
> KDEGames has reached a bit of an awkward point. The community in general is
> pretty inactive. We have a lot of games in SVN, but very few active
> maintainers. I fear using GSoC to add more games to the module will only
> result in more abandonware. The work that really needs done is polishing/bug
> fixing/maintenance of our existing games, but my understanding is that such
> work isn't really eligible for a GSoC because it has hard to define goals
> and isn't terribly sexy. (Which makes sense, I think.)

If anyone from the kdegames team objects to this, please stand up now!

Greetings
Stefan

[1] http://markmail.org/thread/sabyrkntwf53zdyq
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