[Kde-games-devel] Review Request: Port KMines to KGameRenderer
Brian Croom
brian.s.croom at gmail.com
Mon Aug 30 09:34:33 CEST 2010
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http://reviewboard.kde.org/r/5192/
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Review request for KDE Games, Stefan Majewsky and Dmitry Suzdalev.
Summary
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This patch ports KMines to use KGameRenderer.
The only complication for this one was the layered pixmaps used when displaying cells. As for KReversi, I added KGameRenderedItem instances as children of the cell item, which seems to work well. Let me know what you think of the implementation in this case.
Diffs
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/trunk/KDE/kdegames/kmines/CMakeLists.txt 1168585
/trunk/KDE/kdegames/kmines/borderitem.h 1168585
/trunk/KDE/kdegames/kmines/borderitem.cpp 1168585
/trunk/KDE/kdegames/kmines/cellitem.h 1168585
/trunk/KDE/kdegames/kmines/cellitem.cpp 1168585
/trunk/KDE/kdegames/kmines/main.cpp 1168585
/trunk/KDE/kdegames/kmines/mainwindow.cpp 1168585
/trunk/KDE/kdegames/kmines/minefielditem.h 1168585
/trunk/KDE/kdegames/kmines/minefielditem.cpp 1168585
/trunk/KDE/kdegames/kmines/renderer.h 1168585
/trunk/KDE/kdegames/kmines/renderer.cpp 1168585
/trunk/KDE/kdegames/kmines/scene.h 1168585
/trunk/KDE/kdegames/kmines/scene.cpp 1168585
Diff: http://reviewboard.kde.org/r/5192/diff
Testing
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Brief testing has revealed no regressions. Resizing and theme changes work properly.
Thanks,
Brian
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