[Kde-games-devel] sound in kpat
Wolfgang Rohdewald
wolfgang at rohdewald.de
Sun Aug 22 12:28:34 CEST 2010
Hi Parker,
I just saw your commit about initial sound in kpat.
Those problems with phonon not playing short files
in full seem familiar - I found many complaints
about this when googling. See my comments in
kajongg/src/sound.py
I believe there was no problem with phonon
simultaneously playing several sounds, but I a not
sure about this
Maybe you want to look at how Andreas Scherf solved
it in KBounce: kbounce/sound.*
This seems like a good candidate for libkgame BTW
when I tried his solution in kajongg, I got a new
thread whenever I played a sound, they stayed all
alive until process end. So I went back to calling
ogg123 asynchronously in a subprocess -there is
a small latency but it is still fast enough for
kajongg and sounds can overlap (they have to
for kajongg)
--
Wolfgang
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