[Kde-games-devel] KGameRenderer Porting Experience
Aaron J. Seigo
aseigo at kde.org
Tue Aug 3 22:35:26 CEST 2010
On August 3, 2010, Matthew Woehlke wrote:
> The tricky part is how to specify the replacement color, since a
> pre-defined list may not be sufficient (especially I think for plasma
> themes; for games it may not be as problematic). The idea I had was to
> implement a simple RPN/Forth parser, so some replacement rules could
> look something like this:
it would be even nicer, imho, if a standard palette of named clours could be
provided and then replaced in the svg at runtime; could even be extended
perhaps to some gradient settings.
--
Aaron J. Seigo
humru othro a kohnu se
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KDE core developer sponsored by Qt Development Frameworks
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