[Kde-games-devel] The Future of Kolf

Zeng Huan zh.issac at gmail.com
Sat Sep 5 08:39:22 CEST 2009


On Sat, Sep 5, 2009 at 7:30 AM, Ian Wadham <ianw2 at optusnet.com.au> wrote:

> It is great to read the thread "Kolf Art?" and see the huge
> amount of work that is taking place on Kolf 2.  Congratulations
> Stefan, Zeng Huan and Arturo --- and welcome aboard Arturo!
> Referring back to that thread ...
>
> On Sat, 5 Sep 2009 5:22:05 am Stefan Majewsky wrote:
> > Am Mittwoch 02 September 2009 22:37:33 schrieb Arturo Silva:
> > > You've supplied plenty of food for thought, but bottom line for my end
> > > is we need some pleasant pattern textures and FAST so that we can meet
> > > the 4.4 deadline, where Kolf 2 should look and perform at least en par
> > > with Kolf 1.
> >
> > I'm pretty sure that we can't have feature parity. Because Kolf 2 is
> > physically correct, we'll lose all Kolf 1 courses, and some objects will
> be
> > missing. The editor might have some rough edges, and the OpenGL parts
> will
> > not be in the first release. Still, I think we'll perform better on other
> > fronts, and the codebase will be much better.
> >
> It looks as though there will not be time to design, build and test many
> courses for Kolf 2 before the KDE 4.4 release, even supposing we have a
> course designer among us.
>
> So what I propose is that we keep *both* Kolfs in KDE Games until Kolf 2
> has had time to mature and acquire its own repertoire of courses.  That
> way, existing Kolf players will still be able to enjoy a round or two and
> they will also be able to see the shape of things to come in Kolf 2.
>
> It depends how things go, let's see. I tend to not to release Kolf2 when it
is still not mature.


> Re maintenance of Kolf 1, I will offer to save it from any further risks of
> extinction, as I did in KDE 4.3.  I can not stand by and watch years of
> work go down the gurgler because of some change in the libraries.
>
> However, I will not have the time nor the ability to address the many
> irritating bugs in Kolf 1, so I am not offering to become Kolf 1's full
> time maintainer.
>
> There are just not enough comments in the code to understand what
> is going on.  And there is no overview of classes.  That all makes the
> code very hard to maintain.  At least there are meaningful class, data
> and method names ... :-)
>
> Thoughts anyone?
>
> All the best, Ian W.
>
> P.S. Stefan, I really enjoyed your blog on maintenance and program doco:
>
> http://majewsky.wordpress.com/2009/07/27/code-documentation-is-really-important/
>
> Unfortunately, I read it too late to post a reply on Wordpress.  This has
> been
> a topic dear to my heart ever since the late 60s.  I could tell you some
> stories ... maybe I should start a blog ... ;-)
> _______________________________________________
> kde-games-devel mailing list
> kde-games-devel at kde.org
> https://mail.kde.org/mailman/listinfo/kde-games-devel
>



-- 
Cheers,
Zeng Huan
-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://mail.kde.org/pipermail/kde-games-devel/attachments/20090905/523c6f17/attachment.htm 


More information about the kde-games-devel mailing list