[Kde-games-devel] Kolf Art?
Zeng Huan
zh.issac at gmail.com
Thu Sep 3 04:42:45 CEST 2009
On Thu, Sep 3, 2009 at 3:58 AM, Stefan Majewsky <majewsky at gmx.net> wrote:
> Am Mittwoch 02 September 2009 16:18:50 schrieb Arturo Silva:
> > At the moment there are only 3 test environment courses, the latter two
> of
> > which seem to have no collission detection.
>
> Collision is something that causes funny bugs at the moment. Normally, each
> course should have a terrain, but a terrain (as in the "Terrain test"
> course)
> actually causes funny collision bugs. To work around this, the other
> courses
> have no terrain, and gravity is disabled. With this setting, at least the
> "1st
> test" works. (AFAIK the "3D test" is just for testing presentational
> things,
> and not intended to work.)
>
> Zeng, have you looked into the collision issues with the terrain?
>
No, these days I am busy with other things, didn't look into these issues
yet, I wonder if I have time this weekend.
>
> > Before I begin making textures, though, I noticed that all the sample
> > bitmaps used seem to be intended to be photorealistic terrain. Is that
> > what you want or are those simply the only textures you had available?
> >
> > SVG graphics are capable of those kind of photorealistic textures (albeit
> > at a processing cost), but they are better suited to more airy and
> > whimsical graphics similar to those found in the other KDE games.
>
> I want you as an artworker to develop a style. ;-) The current textures are
> just examples for us to test the algorithms. By the way: Please keep in
> mind
> that we need repeating textures.
>
> Greetings
> Stefan
>
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>
>
--
Cheers,
Zeng Huan
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