[Kde-games-devel] kigo

Ian Wadham ianw2 at optusnet.com.au
Tue Oct 27 00:21:33 CET 2009


On Wed, 21 Oct 2009 5:20:09 am Sascha Peilicke wrote:
> maybe you still remember Kigo, to Go game. Altough there are still a number
> of features to implement, it is in pretty good shape right now. I did a lot
> of bug hunting lately and think that it is now in a release-worthy state.
>
Two points about gameplay which are important IMHO.

Could we have some visual  indication of the computer's move, such as
blinking?  When the board gets crowded, it can be hard to see where the
computer has moved.

IIRC Go has two scores, yours and your opponent's, but Kigo shows only
one.  Also, at the end of the game, in traditional Go, captured pieces and
partly surrounded pieces are used to fill in some of your opponent's territory
and vice-versa and neutral squares are filled in, then you count the empty
squares surrounded by each side.  It is even possible to get a negative
score ... :-(

Could all of this this be displayed or demonstrated somehow?

All the best, Ian W.


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