[Kde-games-devel] kigo
Matthew Woehlke
mw_triad at users.sourceforge.net
Thu Oct 22 23:22:19 CEST 2009
Matthew Woehlke wrote:
> For kigo, a better "easy" level of difficulty might be to take the gnugo
> moves and have a random chance of a: taking the best one, b: taking a
> suggested move at random, c: taking a totally random move.
Please do add some randomization. Not just because it would be a way to
make the AI easier (and more realistic), which I think it valuable, but
because right now it is possible to play utterly predictable games, as
the AI always makes the same move for a given board position.
--
Matthew
Please do not quote my e-mail address unobfuscated in message bodies.
--
"Every cloud has a silver lining (except for the mushroom shaped ones,
which have a lining of iridium and strontium 90)" -- Sean Dwyer
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