[Kde-games-devel] kigo

Matthew Woehlke mw_triad at users.sourceforge.net
Thu Oct 22 23:22:19 CEST 2009


Matthew Woehlke wrote:
> For kigo, a better "easy" level of difficulty might be to take the gnugo 
> moves and have a random chance of a: taking the best one, b: taking a 
> suggested move at random, c: taking a totally random move.

Please do add some randomization. Not just because it would be a way to 
make the AI easier (and more realistic), which I think it valuable, but 
because right now it is possible to play utterly predictable games, as 
the AI always makes the same move for a given board position.

-- 
Matthew
Please do not quote my e-mail address unobfuscated in message bodies.
-- 
"Every cloud has a silver lining (except for the mushroom shaped ones, 
which have a lining of iridium and strontium 90)" -- Sean Dwyer



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