[Kde-games-devel] How do you play jigsaw puzzles

Matthew Woehlke mw_triad at users.sourceforge.net
Wed Oct 21 01:23:26 CEST 2009


Stefan Majewsky wrote:
> Am Mittwoch 21 Oktober 2009 00:28:25 schrieb Parker Coates:
>> I think a solution as was mentioned here would make sense for games in
>> playground:
>>
>> http://markmail.org/message/s7bd2eaaqnm46vbv
>>
>> If Matthew's additions were surrounded by a guard as shown there, you
>> could drop the dependence on the module while still doing the right
>> thing when being built as part of the module. Of course if you'd
>> rather keep your CMakeLists.txt clean, than I can understand that too.
> 
> If the buildsystem guys agree with that solution (and they do apparently), I'm 
> fine with it too. Just one note on the patch: You can remove the libkdegames 
> stuff. I'm not depending on it.

Okay, so any objection if I commit this?

(Buildsystem folk, this is for playground/games/palapeli.)

Index: CMakeLists.txt
===================================================================
--- CMakeLists.txt      (revision 1038078)
+++ CMakeLists.txt      (working copy)
@@ -1,5 +1,14 @@
  project(palapeli)

+if (NOT KDE4_FOUND)
+  find_package(Qt4 REQUIRED)
+  find_package(KDE4 REQUIRED)
+
+  include_directories(${KDE4_INCLUDES})
+
+  include(KDE4Defaults)
+endif (NOT KDE4_FOUND)
+
  add_subdirectory(libpala)
  add_subdirectory(cmake)
  add_subdirectory(slicers)
===================================================================

-- 
Matthew
Please do not quote my e-mail address unobfuscated in message bodies.
-- 
So, an astrophysicist, a quantum physicist, and an astrologer walk into 
a bar...



More information about the kde-games-devel mailing list