[Kde-games-devel] How do you play jigsaw puzzles

Parker Coates parker.coates at gmail.com
Wed Oct 21 00:28:25 CEST 2009


On Tue, Oct 20, 2009 at 18:11, Stefan Majewsky wrote:
> Am Dienstag 20 Oktober 2009 19:04:20 schrieb Matthew Woehlke:
>> Lastly, I'm not particularly interested in building playground/games.
>> Any objection to the following patch?
>>
>> Index: CMakeLists.txt
>> [...]
>
> I'm afraid that some build-system guy would complain about this kind of stuff,
> because it's not how it is supposed to be done, so for now I kindly ask you to
> keep this in your working copy. Alternatively, you can use a setup similar to
> mine, which is described on my blog (http://majewsky.wordpress.com, then the
> link at the very top right).

I think a solution as was mentioned here would make sense for games in
playground:

http://markmail.org/message/s7bd2eaaqnm46vbv

If Matthew's additions were surrounded by a guard as shown there, you
could drop the dependence on the module while still doing the right
thing when being built as part of the module. Of course if you'd
rather keep your CMakeLists.txt clean, than I can understand that too.

Parker


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