[Kde-games-devel] kigo
Albert Astals Cid
aacid at kde.org
Wed Oct 21 00:12:05 CEST 2009
A Dimarts, 20 d'octubre de 2009, Sascha Peilicke va escriure:
> hi,
>
> maybe you still remember Kigo, to Go game. Altough there are still a number
> of features to implement, it is in pretty good shape right now. I did a
> lot of bug hunting lately and think that it is now in a release-worthy
> state. The question is how to do that. I am currently considering
> extragear because it has a runtime dependency (not during compile time) on
> GnuGo (or compatible Go engines), an 'issue' that other kdegames don't
> have. However, if that's not a showstopper to move into kdegames directly,
> I'd prefer the latter.
It's not an issue, you just need to handle the case that gnugo is not
installed without crashing and suggest the user to install it.
>
> If you test the app you'll notice that I shamelessly borrowed some artwork
> from KReversi, so if anybody wants to help out here I'd really appreciate
> that. At the moment I am trying to get some documentation shaped up and I'm
> going to move it to kdereview in the next few days. For now I'd like to
> have your opinions on how to release it exactly.
>
> The last remaining question that I have for now is if it is possible to
> have a site on games.kde.org for extragear games too? Creating a dedicated
> website would be simply to much from my POV.
>
> Ah yes, you can find Kigo under playground/games/kigo, of course :-)
>
If you want to move to kdegames or extragear you should move to kdereview.
Read http://techbase.kde.org/Policies/SVN_Guidelines for more info on the life
cycle of a program. Take into account KDE 4.4 feature freeze is in a few days
(see techbase schedules)
Albert
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