[Kde-games-devel] kigo

Albert Astals Cid aacid at kde.org
Wed Oct 21 00:12:05 CEST 2009


A Dimarts, 20 d'octubre de 2009, Sascha Peilicke va escriure:
> hi,
> 
> maybe you still remember Kigo, to Go game. Altough there are still a number
>  of features to implement, it is in pretty good shape right now. I did a
>  lot of bug hunting lately and think that it is now in a release-worthy
>  state.  The question is how to do that. I am currently considering
>  extragear because it has a runtime dependency (not during compile time) on
>  GnuGo (or compatible Go engines), an 'issue' that other kdegames don't
>  have. However, if that's not a showstopper to move into kdegames directly,
>  I'd prefer the latter.

It's not an issue, you just need to handle the case that gnugo is not 
installed without crashing and suggest the user to install it. 

> 
> If you test the app you'll notice that I shamelessly borrowed some artwork
> from KReversi, so if anybody wants to help out here I'd really appreciate
> that. At the moment I am trying to get some documentation shaped up and I'm
> going to move it to kdereview in the next few days. For now I'd like to
>  have your opinions on how to release it exactly.
> 
> The last remaining question that I have for now is if it is possible to
>  have a site on games.kde.org for extragear games too? Creating a dedicated
>  website would be simply to much from my POV.
> 
> Ah yes, you can find Kigo under playground/games/kigo, of course :-)
> 

If you want to move to kdegames or extragear you should move to kdereview. 
Read http://techbase.kde.org/Policies/SVN_Guidelines for more info on the life 
cycle of a program. Take into account KDE 4.4 feature freeze is in a few days 
(see techbase schedules)

Albert


More information about the kde-games-devel mailing list