[Kde-games-devel] New Mazes game in KGoldrunner

Ian Wadham ianw2 at optusnet.com.au
Sun Oct 18 14:44:28 CEST 2009


On Sun, 18 Oct 2009 9:03:43 pm Luciano Montanaro wrote:
> On domenica 18 ottobre 2009, Ian Wadham wrote:
> > ... just Steve Mann, who contributed the last 3 games ... :-)
>
> Yes, I noticed. Let's hope it will grow... But still, it means we have at
> least a happy player. Did you ask him to comment on our development plan,
> and see if there are features he's missing, in the editor or in the game?
> I'm not sure if he may want to join in the mailing list, but the point of
> view of a "modder" could be interesting to hear also by other game
> developers.
>
Steve is an Associate Professor of Computer Graphics who plays
KGoldrunner and composes levels in his spare time, as a form of
relaxation.  I have had several discussions with him in the last year
or so.  He is happy with the features and gameplay in general and
is rather an expert player, I would say.  I cannot wait to see his
recordings of levels when he upgrades to KDE 4.3, probably
around Christmas vacation time.

He was not very happy with the KDE 4 version at first.  The graphics
tended to make the gameplay harder to follow --- a problem I also
have had, so I usually use the Nostalgia theme when I really want to
"strip for action" and tackle a really difficult level, but I use the Egypt
theme a lot and so does he.  KDE 4 and the Egypt theme grew on him
after a while and you can see the results in his "Curse of the Mummy"
game.

> Tschüß, Luciano

Have you been drinking too much German beer, Luciano? ... :-)

Anyway, thanks for all your interesting comments on Gluon, OpenAL,
sound, etc.  I have taken them to heart.

Ciao, Ian W.




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