[Kde-games-devel] granatier

Mathias Kraus k.hias at gmx.de
Sun Oct 4 13:34:53 CEST 2009




Parker Coates schrieb am Samstag 03 Oktober 2009:
> On Sat, Oct 3, 2009 at 06:24, Mathias Kraus <k.hias at gmx.de> wrote:
> > Arturo Silva schrieb am Friday 02 October 2009:
> >> For the most part testing the updated graphics was easy; however, it
> >> seems to me that Granatier has a node-limit with groupings as
> >> overly-complex graphics often omitted paths during gameplay.  So I did
> >> spend time trying to cut back on the detail of some of these (or in
> >> the case of the wall, replacing the original path elements with a
> >> dotted stroke).
> >
> > well, I had the same problem. it's seems to be a problem with KSVGRenderer, because it was the same problem with the preview in dolphin.
> > it seems that some parts from the SVG are not shown, but after I redid the part that was omitted it was suddenly there. really strange.
> 
> Did this involve cloned objects? QSvgRender has some limitations
> related to clones. They are not that hard to work around if you know
> about them, but they can be frustrating pretty otherwise.

no, somethimes it's just changing some colors and the SVGs are rendered with the old color.
have a look at the attachement. they look the same in the preview in dolphin but in inkscape they have a different color.
I just copied the left star and changed the colors from the right one.

mathias

> Parker
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