[Kde-games-devel] KScoreManager design

Stefan Majewsky majewsky at gmx.net
Fri Oct 2 16:02:49 CEST 2009


Am Freitag 02 Oktober 2009 15:56:40 schrieb Parker Coates:
> There's no need to be polite, so don't hesitate to shit on my design.
> Class design isn't something I have a lot of experience in, so I
> generally end up starting with a naive hack, get it somewhat working,
> see the limitations, tear it apart, and repeat.

Me too! :-)

> You model doesn't include difficulty. Do you think it should be the
> topmost level or the bottommost. I'm thinking probably the latter.

My model is only an example. The "level packs" and "levels" can be any 
arbitrary structure. (Having said that, I'd put the levels above the 
difficulty levels.)

> It looks like you're all set. I remember reading that you had a
> surplus of free time and a shortage of interesting projects, so I'm
> sure you'll have no trouble getting this ready before the feature
> freeze. ;)

Arghh.........

Greetings
Stefan
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