[Kde-games-devel] Review Request: KScoreDialog with level selection
Frederik Schwarzer
schwarzerf at gmail.com
Fri Oct 2 11:55:49 CEST 2009
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just another typo
trunk/KDE/kdegames/libkdegames/highscore/kscoredialog.cpp
<http://reviewboard.kde.org/r/1743/#comment1856>
chossing -> choosing :)
- Frederik
On 2009-10-02 09:25:32, Felix Lemke wrote:
>
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> http://reviewboard.kde.org/r/1743/
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> (Updated 2009-10-02 09:25:32)
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>
> Review request for KDE Games.
>
>
> Summary
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>
> Hi,
>
> in KSpiral I need a different height-score for each level. For this I've patched the KScoreDialog. I've tested the KScoreDialog in different games (like kdiamond, kbounce, knetwalk) and I think it's fully backwards compatible. Now there are three new functions:
> - addLocalizedLevelName(QPair<QByteArray, QString> level): with this you can add an level to the dialog. If the list of level isn't empty above the tabwidget is a QComboBox shown, where you can choose the level.
>
> - addLocalizedLevelNames(QMap<QByteArray, QString> level): nearly the same like the function above, but you can add more than one level at once.
>
> - setLevelName: to read or write the config belonging to your level you need to set the current level name. In the rc-file of your application the groupname is changed from KHightScore_GameDifficulty to KHighScore_GameDifficulty_MAP:levelname.
>
>
> Diffs
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>
> trunk/KDE/kdegames/libkdegames/highscore/kscoredialog.h 1029697
> trunk/KDE/kdegames/libkdegames/highscore/kscoredialog.cpp 1029697
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> Diff: http://reviewboard.kde.org/r/1743/diff
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>
> Testing
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> Screenshots
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> new KScoreDialog with level selection
> http://reviewboard.kde.org/r/1743/s/214/
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>
> Thanks,
>
> Felix
>
>
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