[Kde-games-devel] KGamePopupItem stopped working
Stefan Majewsky
majewsky at gmx.net
Tue Nov 24 22:18:22 CET 2009
Hi,
I'm investigating a regression in KGamePopupItem. It is observable in
KDiamond:
1. Start the game, pause it.
-> Expected behavior: The KGamePopupItem appears at the top left.
-> Actual behavior: It moves in, but "gets stuck" during the animation.
2. Unpause the game.
-> Expected behavior: The KGamePopupItem disappears (forceHide).
-> Actual behavior: It does not move at all.
The relevant code pieces in KDiamond are KDiamond::GameState::setState, which
emits some message() signals, which are caught by Board::message. Could
someone with knowledge of the KGamePopupItem internals please have a look at
this issue?
Greetings
Stefan
P.S. The fact that KDiamond::GameState is in a namespace while Board isn't is
not a mistake. I started to write KDiamond without the namespace, but later
decided to move those classes into the namespace that have been rewritten
extensively after 1.0 (as a personal reminder).
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