[Kde-games-devel] KGamePopupItem stopped working

Stefan Majewsky majewsky at gmx.net
Tue Nov 24 22:18:22 CET 2009


Hi,

I'm investigating a regression in KGamePopupItem. It is observable in 
KDiamond: 
1. Start the game, pause it.
-> Expected behavior: The KGamePopupItem appears at the top left.
-> Actual behavior: It moves in, but "gets stuck" during the animation.
2. Unpause the game.
-> Expected behavior: The KGamePopupItem disappears (forceHide).
-> Actual behavior: It does not move at all.

The relevant code pieces in KDiamond are KDiamond::GameState::setState, which 
emits some message() signals, which are caught by Board::message. Could 
someone with knowledge of the KGamePopupItem internals please have a look at 
this issue?

Greetings
Stefan

P.S. The fact that KDiamond::GameState is in a namespace while Board isn't is 
not a mistake. I started to write KDiamond without the namespace, but later 
decided to move those classes into the namespace that have been rewritten 
extensively after 1.0 (as a personal reminder).
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