[Kde-games-devel] KPat Progress and Regressions
Parker Coates
parker.coates at gmail.com
Mon Nov 16 18:34:46 CET 2009
On Mon, Nov 16, 2009 at 11:57, Matthew Woehlke wrote:
> Parker Coates wrote:
>> On Fri, Nov 13, 2009 at 14:22, Aaron J. Seigo wrote:
>>> * when selecting a game from the "choose a game" screen there's a delay of a
>>> couple of seconds before the game starts. i'd suggest either switching
>>> immediately away from the "choose a game" screen so the user knows that their
>>> choice has been registered or making the transition to the selected game a lot
>>> faster.
>>
>> This delay is due to the time required to render the cards from SVG.
>> As you mention in a later mail, this isn't so bad if the card pixmaps
>> are already in the cache at the required size. I remember in a
>> previous version, this delay occurred after the empty game area was
>> shown. This was awkward too, but probably could be considered better
>> feedback. I'll play around with this, to see if it can be easily
>> improved.
>
> Showing empty playing area would I guess be better than still showing
> menu as if nothing happened. What about borrowing the 'please wait'
> thing from palapeli?
Again, this is tricky due to the current design. The delay we're
talking about is 100% CPU usage in the main thread, so we can't have
other animations going on at the same time. It would be nice to come
up with something a bit more flexible in the future, but it's not
doable in the near future.
Parker
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