[Kde-games-devel] KPat Progress and Regressions
Aaron J. Seigo
aseigo at kde.org
Fri Nov 13 20:22:45 CET 2009
On November 12, 2009, Parker Coates wrote:
> On Thu, Nov 12, 2009 at 18:41, Aaron J. Seigo wrote:
> > one thing about the animations that have always irked me a bit, but maybe
> > it's just me, is that the speed of the initial auto-solve move (e.g. when
> > a card it moved up to solutions pile in freecell automatically by the
> > game) feels reallly slow, while after a few cards it zings past
> > uncomfortably fast.
> >
> > again, maybe it's just me, but tightening the envelope on the those
> > animations a bit by making the first one faster and the last ones not
> > quite so fast might be a nice improvement.
>
> Frederik has also expressed an interest in playing with those timings.
> It should be easy enough to do.
>
> > i also wonder why "change game type" is under settings; it would seem to
> > fit better under "Game"?
>
> The "why" is because that menu entry replaced the old submenu that
> listed the game types. I agree that it should be moved to the game
> menu, but have never gotten around to it.
cool :)
> I think I'd also like to put
> it in the toolbar (as it's an oft used action), but the lack a good
> icon has stopped me.
toolbar makes sense as well, indeed. maybe a deck of cards would work for the
icon?
> Do you think the different modes for Klondike and
> Spider should stay in the Settings menu or move to the Game menu as
> well.
i think they make sense in the Settings menu; that's what they are, after all.
> > there's a painting oddity in the "select game type" screen:
> >
> > http://bddf.ca/~aseigo/kpat_pick_error.png
> >
> > it gets triggered when i have kpat on one virtual desktop, switch to
> > another, and then switch back. it might be a Qt bug, but it might also be
> > kpat not painting the background as an optimization though it actually
> > need to? haven't looked at the code, so apologies if it's not a kpat bug.
> > :)
>
> Fixed. http://websvn.kde.org/?view=rev&revision=1048303
you rock! :)
> > in the "would be nice to have", it would be really nice if the mouse over
> > highlight in the "select game" screen fade in/out rather than just switch
> > between hovered and not (same for mousing over other game elements, such
> > as the card pile "foundation" element).
>
> This would be nice to have. Patches are very welcome. :)
i'm quited tempted; maybe for kde 4.5 (and we can probably steal code from
libplasma for this as well since we do this kind of transition a lot in
plasma)
some other bits of feedback:
* clicking "new" when you're partway through a game and meant to hit "undo" is
disasterous. a "are you sure you'd like to restart this game" dialog would be
annoying, however ... i wonder if "new" belongs on the toolbar? if there was a
way to start a new game from the "you've won!" final screen it would probably
be enough to have it in the game menu, making accidental "undo -> new" oopses
rare? or maybe it's not even a big enough issue to worry about.
* when selecting a game from the "choose a game" screen there's a delay of a
couple of seconds before the game starts. i'd suggest either switching
immediately away from the "choose a game" screen so the user knows that their
choice has been registered or making the transition to the selected game a lot
faster.
(amazingly cool would be if you clicked on a game from "choose a game" that it
"zoomed" to full window and became the playable game; but yes, that's probably
something to dream about at this point rather than realistic for 4.4 :)
--
Aaron J. Seigo
humru othro a kohnu se
GPG Fingerprint: 8B8B 2209 0C6F 7C47 B1EA EE75 D6B7 2EB1 A7F1 DB43
KDE core developer sponsored by Qt Development Frameworks
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