[Kde-games-devel] Review Request: Fix Qt-4.6 regressions in Konquest
Dmitry Suzdalev
dimsuz at gmail.com
Thu Nov 5 23:24:12 CET 2009
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This is an automatically generated e-mail. To reply, visit:
http://reviewboard.kde.org/r/2079/
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(Updated 2009-11-05 22:24:12.388708)
Review request for KDE Games.
Summary (updated)
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This patch fixes the following regressions which I discovered when running Konquest with 4.6:
1. Calling QGS::width() or QGS::height() from some QGraphicsItem::boundingRect() reimplementation will cause an endless loop.
This happens because QGS::width() calls QGS::itemsBoundingRect() which again calls QGraphicsItem::boudnignRect() => voila :)
Solution: cache scene width and height in local variables.
2. Somehow having QGV with enabled CacheBackground flag causes the background to be drawn as a black pixmap.
Use a workaround found by Parker for that.
Diffs (updated)
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trunk/KDE/kdegames/konquest/mapscene.h 978893
trunk/KDE/kdegames/konquest/mapscene.cc 978893
trunk/KDE/kdegames/konquest/mapview.cc 978893
Diff: http://reviewboard.kde.org/r/2079/diff
Testing
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Locally tested - Konquest doesn't crash at startup with Qt-4.6 and displays background correctly
Thanks,
Dmitry
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