[Kde-games-devel] Bovo maintainership

Albert Astals Cid aacid at kde.org
Sat Mar 28 21:00:31 CET 2009


A Dissabte, 28 de març de 2009, Pelladi Gabor va escriure:
> > That's good to hear.
> >
> > I thought I'd take this opportunity to point out that Bovo currently
> > has one bug and one wish reported at in Bugzilla [1] The wish is
> > debatable (one could easily argue for or against it), but the bug
> > report is probably of interest to you. Aparently the previous AI would
> > lock up if it was presented with a potential draw. If you're new AI
> > doesn't exhibit the same behaviour, then the bug can be closed.
> >
> > Parker
> >
> > [1] https://bugs.kde.org/buglist.cgi?quicksearch=bovo
>
> I have tried out the second bug when the game is going to a draw. My AI
> will continue playing until every single square is occupied on the board,
> so far no problem. But the main code is not prepared for this case, and
> asks the AI for another move. At this point an assertion fails in the AI
> implementation, it can't make a move, and the game process exits
> immediately.
>
> Fortunately draw can only happen if the player is intentionally playing for
> a draw against a stupid opponent. But this is still a bug, I am planning to
> fix it and then I will close the bug.
>
> As for the feature request (undo after game over), it will require care to
> implement it, so it cannot be abused. Other functions like wins/losses
> count, replay must be taken into account.
>
> Meanwhile could you please set up an SVN account for me?

http://techbase.kde.org/Contribute/Get_a_SVN_Account

Albert

>
> Thanks,
>
>    Gabor
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