[Kde-games-devel] Possibly release-blocking issue for 4.3 (was: Re: Problems with Kolf)

Albert Astals Cid aacid at kde.org
Sat Jun 27 23:36:31 CEST 2009


A Dissabte, 27 de juny de 2009, Mauricio Piacentini va escriure:
> > Well, I did a first attempt yesterday to dig into the code and try to
> > fix it. It appears that the code tries to be too smart and reuse
> > object items, and for some reason this is failing with Qt 4.5.
> > But... you are right, the code is difficult to follow. I tried some
> > obvious things first, looking at what changed in the external libs
> > (including KPixmapCache), but so far I was not successful.
> > Removing the app is always a possibility of course until the final RC,
> > but as you are working on Kolf2, and we shipped Kolf in all versions
> > of 4.x, it would be nice to make it work so that we do not create
> > problems for packagers and people upgrading. I will do another couple
> > of sessions trying to nail it down, but no promises. As you mention,
> > the app code is not as tidy as it could be, but it was still working
> > with all versions of Qt up to 4.4.
> > BTW, there are still some redraw bugs in KMines, introduced in Qt 4.5
> > as well. I am not sure what to do in that case as removing KMines is
> > not an option, and the bug does not appear to be ours... Dmitry, did
> > you have any success looking at these?
>
> I forgot to add: maybe it is already fixed in 4.5.2, just released? I
> am at fisl and with a low bandwidth connection, can someone please try
> it to verify?

Seems Kmines got fixed but kolf still is broken.

Albert

>
> Regards,
> Mauricio Piacentini
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