[Kde-games-devel] A timer class for games

Aaron J. Seigo aseigo at kde.org
Wed Jun 17 05:46:18 CEST 2009


On Tuesday 16 June 2009, Alan Alpert wrote:
> Speaking of recent features, you should consider QTimeline** (new in 4.2)
> if you haven't already. It was designed for animations and so hopefully
> avoids jerkiness.

what people should really be looking at is the Qt Animation stuff, Kinetic, 
the state machine API (and eventually, when it's ready, the Qt declarative UI 
stuff). QTimeLine and all the animation stuff are completely obsoleted by the 
new code.

that said, it _still_ probably won't be perfect for what Ian needs in 
KGoldRunner because, while it does use a shared timer system, it still has the 
"skip over frames" and no debug controls. this, really, is the key bits in 
Ian's class afaict.

hm... i'm going to bring those two features up with the developers of Kinetic 
and see if they think it might make for useful additions.

-- 
Aaron J. Seigo
humru othro a kohnu se
GPG Fingerprint: 8B8B 2209 0C6F 7C47 B1EA  EE75 D6B7 2EB1 A7F1 DB43

KDE core developer sponsored by Qt Software

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