[Kde-games-devel] Review Request: Threaded card rendering in LSkat

Parker Coates parker.coates at gmail.com
Mon Jun 15 02:02:54 CEST 2009



> On 2009-06-03 13:33:29, Albert Astals Cid wrote:
> > Downloaded, compiled, played with it, did not crash.
> > If you have tested it and it gives a noticeable speedup i'd go with the ship it and sell it as a bugfix ;-)

Committed.


- Parker


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On 2009-06-02 18:23:51, Parker Coates wrote:
> 
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> This is an automatically generated e-mail. To reply, visit:
> http://reviewboard.kde.org/r/792/
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> 
> (Updated 2009-06-02 18:23:51)
> 
> 
> Review request for KDE Games.
> 
> 
> Summary
> -------
> 
> As describe here (http://reviewboard.kde.org/r/676/), some optimisations have been made to KCardCache to allow the loading of SVG files and rendering of card graphics in the background. KPat has already been modified to take advantage of this functionality, but LSkat has not.
> 
> This patch attempts to add threaded loading to LSkat. The implementation isn't the most elegant, but it is relatively simple. This is my first time looking at the LSkat code, so feedback is definitely appreciated.
> 
> 
> Diffs
> -----
> 
>   trunk/KDE/kdegames/lskat/src/thememanager.h 973384 
>   trunk/KDE/kdegames/lskat/src/thememanager.cpp 973384 
> 
> Diff: http://reviewboard.kde.org/r/792/diff
> 
> 
> Testing
> -------
> 
> I've changed decks and changed the window size a few dozen times. I've also played through a few games. Thus far I've notice no ill effects.
> 
> 
> Thanks,
> 
> Parker
> 
>



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