[Kde-games-devel] To ogg or not to ogg?
Casper van Donderen
casper.vandonderen at gmail.com
Wed Jul 1 09:05:04 CEST 2009
Mac can and will not easily do ogg. But I think the standard KDE sounds are ogg already. So if those work it should not be a problem at all.
Casper
------Original Message------
From: Ian Wadham
To: kde-games-devel at kde.org
ReplyTo: KDE games development
Subject: [Kde-games-devel] To ogg or not to ogg?
Sent: Jul 1, 2009 08:55
Hi guys,
Up till now KGoldrunner sound-files have all been .wav, however
I just added a file that had been accidentally omitted and I notice
the files are getting rather large. For example:
Falling sound 1.325Mb
Game over sound 1.141Mb
Victory sound 1.166Mb
The other 7 sounds are all less than 0.2Mb each.
Should I convert the larger sounds to OGG? Should I convert all
the sounds to OGG? What are the pros and cons? Are there any
portability problems? Any ideas ...
All the best, Ian W.
_______________________________________________
kde-games-devel mailing list
kde-games-devel at kde.org
https://mail.kde.org/mailman/listinfo/kde-games-devel
More information about the kde-games-devel
mailing list