[Kde-games-devel] To ogg or not to ogg?

Casper van Donderen casper.vandonderen at gmail.com
Wed Jul 1 09:05:04 CEST 2009


Mac can and will not easily do ogg. But I think the standard KDE sounds are ogg already. So if those work it should not be a problem at all. 
Casper 
------Original Message------
From: Ian Wadham
To: kde-games-devel at kde.org
ReplyTo: KDE games development
Subject: [Kde-games-devel] To ogg or not to ogg?
Sent: Jul 1, 2009 08:55

Hi guys,

Up till now KGoldrunner sound-files have all been .wav, however
I just added a file that had been accidentally omitted and I notice
the files are getting rather large.  For example:

    Falling sound 1.325Mb
    Game over sound 1.141Mb
    Victory sound 1.166Mb

The other 7 sounds are all less than 0.2Mb each.

Should I convert the larger sounds to OGG?  Should I convert all
the sounds to OGG?  What are the pros and cons?  Are there any
portability problems?  Any ideas ...

All the best, Ian W.
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