[Kde-games-devel] Review Request: KMines: fix the problem, where the too early starting timer can result in revealing a mine on the first click
dimsuz at gmail.com
dimsuz at gmail.com
Mon Feb 23 10:12:46 CET 2009
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Ship it!
Looks ok to me, thanks!
- dimsuz
On 2009-02-22 15:15:51, Clemens Werther wrote:
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> http://reviewboard.kde.org/r/158/
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> (Updated 2009-02-22 15:15:51)
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> Review request for KDE Games.
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> Summary
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> Change 1 and 5:
> This puts the "first-click-detection" routine where it belongs.
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> Change 2:
> press left; press mid; release left; move mouse over another cell; press left; release mid; release left
>
> Without the change, the timer would start, although no item is revealed (only really visible after applying change 1 and 5, because without, the timer even starts when any mouse button is down... ).
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> Change 3 and 4:
> press left; press mid; release left; release mid
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> Without the change, this would result in a pressed item, although the mouse is not pressed anymore.
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>
> After applying the whole patch, situations like the one in the screenshot shouldn't be possible anymore.
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> Diffs
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> trunk/KDE/kdegames/kmines/minefielditem.cpp 925889
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> Diff: http://reviewboard.kde.org/r/158/diff
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> Testing
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> Screenshots
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> fail at first click
> http://reviewboard.kde.org/r/158/s/29/
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> Thanks,
>
> Clemens
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>
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