[Kde-games-devel] [PATCH] Joining network-enabled games from the network view in Konqueror/Dolphin/Folderview
Josef Spillner
spillner at kde.org
Mon Feb 23 08:15:02 CET 2009
Am Montag, 23. Februar 2009 01:40:06 schrieb Friedrich W. H. Kossebau:
> There are two blockers:
> A) None of the network-enabled KDE games has support to connect to a remote
> server by commandline arguments (unless I missed it).
GGZ-enabled games already support context-aware server connections, including
command line arguments of the URI to connect to. For game-specific servers,
adding such functionality makes sense, especially when re-using the GGZ
widgets for profile management. After all, an URL does not yet include
personal information like login name or other preferences, and the user could
use pseudonimity to have multiple profiles per URL. The ConnectionSingle class
in kggzlib supports the user visually in selecting the right profile, which
takes a server URL and returns a full URL (including username/password) and
other metadata like type of login, email address etc.
> B) KIO looks for a kioslave which supports the protocol type of the link,
> even if the protocol name is just passed as part of a link/url in a
> commandline. So "kbattleship:/" does not (yet) work.
If you set helper=true in the .protocol file then it can launch applications
instead of ioslaves :-)
I'm going to send a related mail and put you on CC for the library import
plans. Finally some more people interested in network gaming!
Josef
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