[Kde-games-devel] Review Request: Adapt KGamePopupItem to Qt 4.5 and 4.6 improvements

Stefan Majewsky majewsky at gmx.net
Tue Dec 1 00:12:34 CET 2009


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I just wanted to update the diff, but ReviewBoard always fails with some generic error. The format is the same as the previous patch. I suspect the size of the patch to be the problem. It has grown from 897 to 1428 lines (mostly because I've introduced some new public API, which requires the unit test to be updated). What should we do?

- Stefan


On 2009-11-28 19:44:51, Stefan Majewsky wrote:
> 
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> This is an automatically generated e-mail. To reply, visit:
> http://reviewboard.kde.org/r/2296/
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> 
> (Updated 2009-11-28 19:44:51)
> 
> 
> Review request for KDE Games and Dmitry Suzdalev.
> 
> 
> Summary
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> Apart from some general cleanup, the most interesting changes are:
> * Use QGraphicsItem::opacity. (KGamePopupItem::messageOpacity is deprecated now.)
> * Use QGraphicsPathItem and QGraphicsPixmapItem instead of painting primitives.
> * Improve event handling of the QGraphicsTextItem.
> * Radically simplify internal layouting code.
> * Instead of QTimeLine, animations are now implemented as QPropertyAnimations and orchestrated by a QStateMachine.
> 
> Note that the changes are rather extensive. (I estimate that 80% of the codebase has already changed, and I'm not finished yet.) If you prefer that, I can also send you 12 separate patches of the single commits I made in my git-svn repository.
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> 
> Diffs
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>   /trunk/KDE/kdegames/libkdegames/kgamepopupitem.h 1054906 
>   /trunk/KDE/kdegames/libkdegames/kgamepopupitem.cpp 1054906 
>   /trunk/KDE/kdegames/libkdegames/kgamepopupitem_p.h PRE-CREATION 
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> Diff: http://reviewboard.kde.org/r/2296/diff
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> 
> Testing
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> I have used kgamepopupitemtest to keep regressions at a minimum. I'm aware of and investigating the issue that hiding is not animated.
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> 
> Thanks,
> 
> Stefan
> 
>



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