[Kde-games-devel] Kolf rewrite (includes important design question even for non-coders)
Stefan Majewsky
majewsky at gmx.net
Fri Nov 21 18:36:49 CET 2008
On Donnerstag 20 November 2008 21:58:15 Matthew Woehlke wrote:
> Have you considered at all just making the courses actual heightfields?
> Obviously this would totally break compatibility, but you'd gain great
> possibilities for true irregular terrain. (Plus drop-offs, which I don't
> think are currently supported?) This would also need a totally new
> physics engine, but since you're only dealing with a heightfield, it
> would be a consistent one. (And there are probably such engines already
> written; balls rolling around landscapes is certainly not a new problem.
> That said, I don't think it's a particularly /hard/ problem, either.)
That was exactly what I meant with my non-compatible way.
Stefan
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