[Kde-games-devel] When will background be configurable?

Luciano Montanaro mikelima at cirulla.net
Wed Nov 19 00:40:27 CET 2008


On Tuesday 18 November 2008, Matthew Woehlke wrote:
> Eugene Trounev wrote:
> > As a designer I'm all against any kind  of separations in styles.
> > That creates unnecessary restrains, no to mention later file
> > management problems.
>
> Conversely, what if you want to make several options for backs for a
> particular deck? How would you propose to do that? (Duplicating the
> whole deck just to change the back brings all sorts of problems.)
>

How so? It will use more storage than strictly needed, but that's not a very 
big problem.

A way around that could be through the use of a single svg file and multiple 
desktop files:

The .svg file would contain the normal cards, plus a number of elements for a 
few backs.

Then we'd have the .desktop file referencing the svg file as it does now; but 
it would have an extra entry for the name of the SVG element to use for the 
back of that particular deck. If the pixmap cache is associated to the svg 
file, there is no storage waste, or very little waste.  

> I don't buy the "creates restraints" bit /at all/. How does it create
> restraints?
>

You either have to draw all decks to a certain size and corner style or 
mixing and matching backs and fronts is not going to work.

Or do you think this combination (which is the "use predefined back" option 
for Tigullio International) is good looking?

http://www.cirulla.net/listing/Immagini/kpat.png

Luciano

> --
> Matthew
> Please do not quote my e-mail address unobfuscated in message bodies.


-- 
Luciano Montanaro //
                \X/ mikelima at cirulla.net


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