[Kde-games-devel] Possible GSoC project

Guy Van den Broeck guyvdb at gmail.com
Fri Mar 28 05:48:51 CET 2008


I'm sorry but I can´t seem to find any contact info on Andi Beckermann.
Could someone point him to this thread or send me his info?

thanks


2008/3/25, Ian Wadham <ianw2 at optusnet.com.au>:
>
> On Tue, 25 Mar 2008 08:33 am, Guy Van den Broeck wrote:
> > 2008/3/24, Ian Wadham <ianw2 at optusnet.com.au>:
> > > But what I ask is whether it is realistic for Guy to expect to
> > > complete very much within the time-frame of a GSoC project?
> > > Might you be biting off more than you can chew, Guy?
> >
> > That depends. If I have to rewrite all the server logic in C++ then yes,
> > that would be too much.
> > If I can write a thin client for the Java server (possibly hosted on GGZ
> > Gaming Zone?) then there's no problem and I can even throw in some
> > basic AI for a single player mode. My Master's thesis is about poker AI.
> >
> Hope this catches you before you head off.  I think a thin KDE client
> is the way to go and could be a good addition to KDE Games, provided
> you can find a host for the Java server.  KDE 4 is just beginning to
> encourage other languages, such as Python, from what I can gather,
> so C++ would probably be the best way to go.  I cannot speak for KDE
> nor KDE Games and have no part in evaluating GSoC proposals, but
> I wish you all the best with yours.
>
> > > BTW do KDE applications really *have* to be written in C++?  Whether
> > > they have to or not, I know from personal experience that it is quite
> a
> > > lot of work to KDE-ize an application.
> >
> > This indeed is a key issue. I can write a thin client in C++ but if we
> need
> > to bundle the server then Java needs to be supported.
> >
> I cannot imagine that the server would have to be KDE-ized.  After all,
> we have other apps that hook in to non-KDE servers.  I guess the protocol
> would have to be fully documented, if it is not already.
>
> When I say "KDE-ize", I am thinking mainly about using the Qt and KDE
> libraries, avoiding bringing in new library dependencies as far as
> possible,
> and then following all the standards and guidelines in KDE Techbase
> http://techbase.kde.org/ regarding GUIs, dialogs, internationalization,
> translation, etc. that make KDE multi-O/S, multi-platform and multi-
> lingual --- or just getting "inspiration" from an existing KDE Game ...
> :-)
>
> > > I would really like to see a revival of poker in KDE 4, but I think it
> is
> > > more than a short-term project.
> > I appreciate your honest evaluation. I only want to do this if the
> > community supports it, and if they do, I want to work very hard to
> achieve
> > the goals. CSPoker is a long-term project for me and that will hopefully
> > include a KDE port.
> >
> It is possible, if KPoker returns from .../playground, that it could
> co-exist peacefully with your CSPoker KDE client for a while.  There is
> not a lot of overlap or duplication at present.  Maybe a merger of
> functionality could eventually occur.
>
> But don't tread on Andi Beckermann's toes.  He is one of the
> founders of the KDE Games group and co-author of one of my "bibles",
> "Open Source Game Development", by Martin Heni and Andreas
> Beckermann, Charles River Media, 2006.
>
> If Andi is willing and has the time, I could not think of a better person
> to be your GSoC mentor.
>
> All the best, Ian W.
> _______________________________________________
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> kde-games-devel at kde.org
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>
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