[Kde-games-devel] Puzzle game for KDE
Aaron J. Seigo
aseigo at kde.org
Fri Mar 21 02:11:51 CET 2008
On Thursday 20 March 2008, Ian Wadham wrote:
> - the size and configuration of the convex and concave interlocking
> bits (e.g. two convex bits can be in six (?) configs, such as N+S,
> N+E, E+S, etc. and there can be 1-4 convex bits on a piece),
0-4?
a zero convex piece could be, for example, a NorthWest corner piece that
connects to an edge piece below with a North convex and an edge piece to the
right that has a West convex.
random notes:
* i'd love to see a jigsaw puzzle thing (they are great for kids, and are lots
of fun with motion sensitive devices like wii-motes)
* happy bday Ian! =)
> I have also seen puzzles that appear to be "hand-sawn", where
> pieces can have irregular shapes and no connectors and can even
> be cut to follow parts of boundaries of objects in the picture,
> thus removing a valuable "clue" when hunting for pieces.
high quality hand designed jigsaws often even have pieces in the shape of
identifiable objects, e.g. a duck, key, bucket, etc .. not that one needs to
go that far though ;)
> stamp out cardboard jigsaw puzzles have cutter-patterns that are
> somehow computer-generated and created.
these days i would expect so
--
Aaron J. Seigo
humru othro a kohnu se
GPG Fingerprint: 8B8B 2209 0C6F 7C47 B1EA EE75 D6B7 2EB1 A7F1 DB43
KDE core developer sponsored by Trolltech
-------------- next part --------------
A non-text attachment was scrubbed...
Name: not available
Type: application/pgp-signature
Size: 194 bytes
Desc: This is a digitally signed message part.
Url : http://mail.kde.org/pipermail/kde-games-devel/attachments/20080320/eb0cd672/attachment.pgp
More information about the kde-games-devel
mailing list