[Kde-games-devel] D is for Demo
Ian Wadham
ianw2 at optusnet.com.au
Thu Jun 12 10:28:44 CEST 2008
Hi guys,
The KStandardGameAction for Demo ("move_demo") has a
shortcut of "d". In Kubrick, I am trying to fix some problems in
implementing the widely-recognised Singmaster notation for
cube moves, where the six faces of the cube are known as:
F=front, B=back, L=left, R=right, U=up (or top) and D=down
(or bottom). Singmaster does not use B=bottom, because B
is already taken for "Back".
My question is whether it is acceptable to assign some other
shortcut for Demo, so that I can use D for the Down face?
I am testing with Ctrl-D for demo. So a further question is
whether Ctrl-D would be OK? It is "end-of-file" in Linux shells
and maybe it is a global shortcut in KDE. How can I find out
if it is?
Hoping someone can offer some suggestions ...
All the best, Ian W.
More information about the kde-games-devel
mailing list