[Kde-games-devel] D is for Demo

Ian Wadham ianw2 at optusnet.com.au
Thu Jun 12 10:28:44 CEST 2008


Hi guys,

The KStandardGameAction for Demo ("move_demo") has a
shortcut of "d".  In Kubrick, I am trying to fix some problems in
implementing the widely-recognised Singmaster notation for
cube moves, where the six faces of the cube are known as:
F=front, B=back, L=left, R=right, U=up (or top) and D=down
(or bottom).  Singmaster does not use B=bottom, because B
is already taken for "Back".

My question is whether it is acceptable to assign some other
shortcut for Demo, so that I can use D for the Down face?

I am testing with Ctrl-D for demo.  So a further question is
whether Ctrl-D would be OK?  It is "end-of-file" in Linux shells
and maybe it is a global shortcut in KDE.  How can I find out
if it is?

Hoping someone can offer some suggestions ...

All the best, Ian W.


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