[Kde-games-devel] New AI - direction to making some games more "serious"?

Dmitry Suzdalev dimsuzkde at gmail.com
Sat Jul 26 00:35:32 CEST 2008


On Saturday 26 July 2008 01:54:42 Ian Wadham wrote:
> A warm welcome back to Inge!  And it's very nice to see you again, Dmitry!
Hugs! :)

> I really would like to see a "dumb" level
> in KReversi, so that I could win sometimes ... :-)
Same here! (look! here's a maintainer who didn't master a game he maintains 
:-)))

> AI also applies to hints, I would suggest.  A game that gives you good
> hints could be a good teacher.  Some of our games could surely give better
> hints.
Right! Forgot about this, thanks for pointing out.

> But I intend to improve the AI in KJumpingCube, even if it is just to use
> the strong corner and edge squares more and spread out the computer's
> opening moves.
>
> I would also like to explore algorithms for solving Kubrick.  Rubik's Cube
> algorithms are a developing area on the web.
Perhaps Inge would shed some light on these too as he seems to be quite an 
expert in AI field (if i got it right :))

Dmitry.

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