[Kde-games-devel] New AI - direction to making some games more "serious"?
Dmitry Suzdalev
dimsuzkde at gmail.com
Sat Jul 26 00:35:32 CEST 2008
On Saturday 26 July 2008 01:54:42 Ian Wadham wrote:
> A warm welcome back to Inge! And it's very nice to see you again, Dmitry!
Hugs! :)
> I really would like to see a "dumb" level
> in KReversi, so that I could win sometimes ... :-)
Same here! (look! here's a maintainer who didn't master a game he maintains
:-)))
> AI also applies to hints, I would suggest. A game that gives you good
> hints could be a good teacher. Some of our games could surely give better
> hints.
Right! Forgot about this, thanks for pointing out.
> But I intend to improve the AI in KJumpingCube, even if it is just to use
> the strong corner and edge squares more and spread out the computer's
> opening moves.
>
> I would also like to explore algorithms for solving Kubrick. Rubik's Cube
> algorithms are a developing area on the web.
Perhaps Inge would shed some light on these too as he seems to be quite an
expert in AI field (if i got it right :))
Dmitry.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://mail.kde.org/pipermail/kde-games-devel/attachments/20080726/4bdf8459/attachment.html
More information about the kde-games-devel
mailing list