[Kde-games-devel] branches/KDE/4.1/kdegames/kfourinline/src
Aaron J. Seigo
aseigo at kde.org
Sun Jul 20 19:20:52 CEST 2008
SVN commit 835485 by aseigo:
backport Martin Heni's fix in r835451: Without this fix the game is not working at all (sprite movement).
CCMAIL:kde-games-devel at kde.org
M +3 -3 kwin4view.cpp
--- branches/KDE/4.1/kdegames/kfourinline/src/kwin4view.cpp #835484:835485
@@ -447,7 +447,7 @@
KPlayer* player=input->player();
if (!player->myTurn())
{
- kDebug() <<" Kwin4View::TODO wrongPlayer";
+ // kDebug() <<" Kwin4View::TODO wrongPlayer";
// *eatevent=wrongPlayer(player,KGameIO::MouseIO);
return;
}
@@ -486,7 +486,7 @@
KPlayer *player=input->player();
if (!player->myTurn())
{
- kDebug() <<" Kwin4View::TODO wrongPlayer";
+ //kDebug() <<" Kwin4View::TODO wrongPlayer";
// *eatevent=wrongPlayer(player,KGameIO::KeyIO);
return;
}
@@ -539,7 +539,7 @@
bool KWin4View::viewportEvent ( QEvent * event )
{
if (mIntroDisplay) mIntroDisplay->viewEvent(event);
- return QAbstractScrollArea::viewportEvent(event);
+ return QGraphicsView::viewportEvent(event);
}
#include "kwin4view.moc"
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