[Kde-games-devel] KSVGRenderer::render seems to ignore image size
Mauricio Piacentini
piacentini at kde.org
Thu Jan 31 03:27:37 CET 2008
Andreas Pakulat wrote:
> I don't quite understand why that happens, the code for the frontsides
> is essentially the same, except I'm calling KSVGRenderer::render(
> QPaint*, const QString& id ) instead. And that works fine.
Welcome to the wild world of QtSvgRenderer! Yes, you need to use a
explicit id, otherwise you get strange results depending on how the rect
for your document is parsed.
Regards,
Mauricio Piacentini
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